Friday, February 18, 2011

'Dead Space 2' Review

Game Review

Game Review
I don't think two simple words have ever accurately summed up the experience of playing a game quite as apt as those two. Dead Space 2 is the sequel to the hit horror game Dead Space (duh!). The game, much like its predecessor, does an amazing job with the atmosphere. The controls play the same as the first game did, with very little in the ways of improvement. The HUD has a slight redesign to some elements, so for those who played the first game more recently, jumping into DS2 will have about zero learning curve.

It's also interesting to see the ways the technology in the game world has changed. The game runs a good lenght, with most finishing the game somewhere between seven to nine hours. The games conlcusion is fitting as well, both closing the chapter of Clark's adventure and leaving things open for a follow up (as all games these days must do).

With so few horror games out, this series still does a great job balancing the intense action with creepy atmosphere that the genre needs to maintain. Three years after the first game, "Dead Space 2" reacquaints you with engineer Isaac Clarke -- who has apparently lost his mind. Players then control Isaac's straitjacketed body and flee the asylum as its residents turn into horrible monsters and take chase.

In "Dead Space," Isaac was essentially his companions' slave as they'd send him off to do every little errand while they sat in a cozy control room somewhere. Fans of the first game will either be annoyed or thrilled to find that "Dead Space 2" has changed quite a lot of gameplay mechanics while sticking to the core gameplay that initially attracted fans. The levels are darker, the flashlight is brighter, and most of the annoying mini-games (like the asteroid shooting game from "Dead Space") are gone.

While "Dead Space 2" is golden when compared to its predecessor, it's still the same game in many fundamental and unpleasant ways. "Dead Space" wanted to be a spooky horror title like "System Shock 2" and it failed miserably. "Dead Space 2" though, has come to terms with the fact that it will never be a suspenseful or scary game and has opted instead to go with the action horror/gorefest genre. 

Dead Space 2" sticks with the "Resident Evil" system of forcing tension by artificially restricting weapon usage. In terms of plot, "Dead Space 2" makes no sense whatsoever. If you're interested in playing a good, mature game and you're a fan of "Resident Evil"-style survival horror, then "Dead Space 2" might be perfect for you. 

It's not often that a video game played with a controller can be physically exhausting, but it seems that the crew at Visceral Games has made it their mission to bring that level of intense game play to consoles, and that they've succeeded. Say hello to the best survival/horror game to date.

It's a game you have to play in small doses because, as I mentioned before, it's incredibly tiring. The developers did a fantastic job never giving you a sense of security. There's not a moment in gaming more satisfying than plowing through alien opponents and being the catalyst for victory in a Dead Space objective game. If you're looking for an extremely well-constructed scare-fest, buy Dead Space 2.
By. Game Review


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